Update shader stripping settings

Message

Some of the scenes appear to have fog enabled and / or lightmapping data. Please modify "Shader stripping" settings to always include required shader variants.

Explanation

Depending on the exact project structure, Unity might consider fog and / or lightmapping shader variants as not required and strip them from available shader variants. Unfortunately, there is no way to force-include those variants via Editor API, thus Luna has to instruct developers to mark such variants as always included into the build via Unity Graphics settings.

Severity

Medium / High

Steps to fix

Please navigate to "Shader Stripping" section in "Graphics" section of project settings and enable lightmap and fog modes used by your scenes:

troubleshooting-luna-ui-luna-expert-shader-stripping